The PPT explains better, but:
1) the Main Menu screen starts from the HOME, where the user has 3
options of flow: PLAY, DOWNLOAD, or CREATE SCENARIO. On the PLAY flow
there is a list of categories (pack of scenarios), which include
categories such as "Easy 1", "Easy 2", "Hard 1"... Upon clicking a
category, a list of levels comes, and when the level is clicked a
match starts. On the HOME, clicking on the DOWNLOAD flow, a list of
scenarios is downloaded from the server and appears so the user has to
select to play. On the CREATE SCENARIO flow a list of scenarios
created by the player appears which are playable, or the user can
click on another button to create a new scenario (which goes to the
2) The 2nd screen is the Match, where the player launches the comet
and has to hit a goal.
3) When the match ends, the 3rd screen (Match End) appears with some
stats about the match.
4) The 4th screen is just an extra dummy screen to raise the contest
prize and balance the Main Menu screen which is complex and was
considered only a single screen due to its animated/continuous flow.