AirCoaster got their new app design by running a design contest:
Re-imagine the interface for the best roller coaster simulation game for the iPhone and iPad.
Check out AirCoaster's App design contest…
Games & Recreational
The app is a roller coaster simulation game where users can build and ride their own roller coasters. Please email firstname.lastname@example.org to get access to the latest beta build of the app on TestFlight (don't bother buying the App Store version).
The plan is to re-skin the track editor in the app to make it more visually attractive and approachable, and to give it a more game-like quality. I would also like to have a new icon design for the app (but the app icon is not part of the contest). Please do not deviate significantly from the iOS design language.
The scope of work includes: - Track editor for the iPhone - Track editor for the iPad See attached screenshot for what the current editor looks like on the iPad. The iPhone version uses the same assets but is laid out differently. I'm looking to replace the assets for all the UI elements with a much more polished and coherent set. Note that I am not looking for any new 3D assets as part of this project. Only the user interface is being re-skinned. The interaction model is unlikely to change much because our existing users are already very familiar with the way the editor works, but we would like to make the user interface much more attractive, especially to new users. I will need a new app icon as well and will negotiate this separately with the selected designer. Please feel free to submit app icon ideas but it is officially not part of the deliverable. I am interested in re-skinning other parts of the app too for a future release, but the focus is on revamping the track editor for the next release. ADDITIONAL CLARIFICATION (added Feb 23): 1. We plan to continue using the system toolbar on the top and the system tab bar on the button. Improving the tab bar icons will be nice but not required. The overall design should be consistent with the standard iOS design language. 2. For usability reasons, please note that, where we use a text label for a button currently, we want to continue using so. In other words, please don't replace an existing text button (e.g. "Save") with an icon. Where we currently use both a text label and an icon (e.g. in the tab bar), we will want to continue using the same text label, but possibly with a new icon. 3. Clarifying the control panel icons: a. helix -> This is a downward spiral that you might see on some rollercoasters. A cleaner looking spring icon might look good here. b. corkscrew -> this is actually "banking" and should look more like a see-saw. c. lightning bolt -> this is for controlling speed, so something that looks like a gas pedal/speedometer might be better. d. shaded square -> this represents invisibility. We couldn't think of something better to represent invisibility. Maybe you can. e. outline of a circle -> this represents a tunnel. f. pedestal thingy -> this represents a support that holds up the track.
What to avoid
The iOS 6 design language. Excessive use of gradients and drop shadows.
US$1,299 Gold package
Every design category has flexible pricing for all budgets. App design starts at HK$4,899.
Full copyright with production-ready files for digital and/or print.
It all began with a design brief.
A quick, interactive guide helped them understand their design style and captured exactly what they needed in their app design.
Designers across the globe delivered design magic.
AirCoaster collaborated with designers to refine their ideas
When design entries come in, you can rate them so designers know what you’re looking for in your logo design.
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And then… they selected a winner!
Along the way, they met lots of talented designers…
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